/*
 * Copyright 2021 Google LLC
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#include "src/gpu/graphite/Texture.h"

#include "include/gpu/MutableTextureState.h"
#include "src/gpu/RefCntedCallback.h"
#include "src/gpu/graphite/Caps.h"
#include "src/gpu/graphite/SharedContext.h"
#include "src/gpu/graphite/TextureUtils.h"

namespace skgpu::graphite {
Texture::Texture(const SharedContext *sharedContext, SkISize dimensions, const TextureInfo &info,
    sk_sp<MutableTextureState> mutableState, Ownership ownership, skgpu::Budgeted budgeted)
    : Resource(sharedContext, ownership, budgeted, ComputeSize(dimensions, info),
    /* label= */ "Texture"),
      fDimensions(dimensions),
      fInfo(info),
      fMutableState(std::move(mutableState))
{}

Texture::~Texture() {}

void Texture::setReleaseCallback(sk_sp<RefCntedCallback> releaseCallback)
{
    fReleaseCallback = std::move(releaseCallback);
}

void Texture::invokeReleaseProc()
{
    if (fReleaseCallback) {
        // Depending on the ref count of fReleaseCallback this may or may not actually trigger
        // the ReleaseProc to be called.
        fReleaseCallback.reset();
    }
}

MutableTextureState *Texture::mutableState() const
{
    return fMutableState.get();
}
} // namespace skgpu::graphite
